Random Rotate Maxscript Version 1.1
I’ve changed how random rotate works, and added a few new features. First of all, rotation now uses quaternion, which is better than euler rotation. I was converting euler angles to quats, this was getting rid of the gimbal lock, but it was not enough for adding new ways of rotation to the script.
So, with new version, you are now able to rotate an object randomly bu using objects’ local or world coordinates, or the screen coordinate itself. Also, it is now possible to use the selection center, or another object’s pivot.
I don’t know where you can use these new features, but it was fun building them in. Have fun
Here are some screenshots:
















Nice work, Bro!