Random Material Assigner for Objects with Multiple MaterialIDs
Works on one or multiple object selections. Script detects the materialID count and creates a multi-sub material(s) for the selected object(s), and changes the diffuse channel with a random color. If there is only one materialID on the object, script simply creates a standart material.
Download Random Material Assigner for Objects with MaterialID
As this is a macroscript, after running it, you need to add it to a quad menu, or an icon on a toolbar, or to a menu. Script’s category is “emrahgunduz.com”.
Keep these in mind
- Created materials are named after the object’ own name.
- Materials in the multi-sub object will be “Standard”.
- Changes diffuse channel color with a random one.
- Works only with poly, mesh or patch object. There is no nurbs or basic object support.
Here are some screenshots















